Capos are influential leaders within the Inker faction, managing large territories and keeping a tight grip on their operations. Capos maintain direct control over groups of Inker Thugs and oversee Inker Generals, ensuring the faction’s influence extends across key areas of the Neon City. These hands-on leaders are always focused on maintaining control over the territory assigned to them by the faction’s underboss, making them a critical force in the Inkers’ operations.
Capos act as mid-level bosses within the Inker faction, organizing and managing the efforts of both Generals and Thugs. In gameplay, they function as powerful enemies and tactical leaders, capable of rallying multiple units to their cause. Capos maintain order within the faction’s ranks, making them important targets for players seeking to weaken the Inkers' hold over specific areas.
Capos control large portions of the Neon City on behalf of the faction, ensuring their influence spreads far and wide.
They work closely with Thugs and oversee the operations of Generals, ensuring smooth coordination within their ranks.
Capos are known to actively engage in battles, leveraging their leadership and combat skills to maintain their grip on territory.
Players will encounter Capos as regional bosses, often surrounded by groups of Generals and Thugs. These encounters are intense, as Capos use both strategy and brute force to protect their territories. Taking down a Capo significantly disrupts the Inkers' operations in that area, creating new opportunities for players. However, players should be prepared—Capos are not only tactical leaders but also formidable fighters in their own right.